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Old Dec 08, 2007, 03:06 PM // 15:06   #21
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still good to me
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Old Dec 08, 2007, 03:13 PM // 15:13   #22
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gw wont die, i won't make it happen.. i'll still play gw even if i'm the last one playing it
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Old Dec 08, 2007, 03:34 PM // 15:34   #23
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Quote:
Originally Posted by aznkda
i'll still play gw even if i'm the last one playing it
Well, that means there will be two of us left.
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Old Dec 08, 2007, 03:48 PM // 15:48   #24
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Quote:
Originally Posted by Rahja the Thief
Nuclear Launch Detected.... Impact in 20 minutes.

People who believe the game is dead have either quit, are taking a break, or need to choose one of those two options.

People who don't think the game is dying are playing the game and enjoying it.
Actaully, StarCraft 2 will probablly take half the computer game market from every game. The sequel to the 2nd best selling computer franchise ever... yeah.
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Old Dec 08, 2007, 03:52 PM // 15:52   #25
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Quote:
Originally Posted by HawkofStorms
Actaully, StarCraft 2 will probablly take half the computer game market from every game. The sequel to the 2nd best selling computer franchise ever... yeah.
unless the rule of movies apply to video games... sequels rarely are better than the first parts

I loved playing Starcraft, loved its movies and stuff... but im not sure ill be getting Starcraft2.

on topic, the game is not dead for me, I take small breaks every now and then, and I can keep playing, 3000+hours hooray!
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Old Dec 08, 2007, 05:04 PM // 17:04   #26
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i read somewhere there are 3.6 million active accounts.

i am actually planning to buy gw2 the first day it comes out idk about you.
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Old Dec 08, 2007, 05:07 PM // 17:07   #27
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i actually went on a free trial for WoW and promoted gw lol i used an auto talker and i kept repeating

www.guildwars.com>>>gameplay>>>gw game synopsis.

i got banned after 3 hours i just left my computer and left it talking.
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Old Dec 08, 2007, 05:16 PM // 17:16   #28
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Quote:
Originally Posted by AW Lore
unless the rule of movies apply to video games... sequels rarely are better than the first parts
Warcraft 2, Diablo 2, Warcraft 3...

I think SC2 will be fine, *much* more than fine : )

Quote:
Originally Posted by warcrap
i actually went on a free trial for WoW and promoted gw lol i used an auto talker and i kept repeating

www.guildwars.com>>>gameplay>>>gw game synopsis.

i got banned after 3 hours i just left my computer and left it talking.
Did you talk through General chat?
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Old Dec 08, 2007, 05:47 PM // 17:47   #29
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Guild Wars is not "dying", but it is definately is not growing. With the announcement that there will be no new content (with ephasis on "new" and "content, Gaile) at all before GW2, there's little reason to stay. Once players realize this, and a killer amp comes out (i.e. SC2), I expect a population drop.

(Of course, since the world is instanced and ArenaNet would never admit to a population drop, you just have to blindly speculate and live in your own delusion. "The Elite Missions are filled; GW is not dying!" Yeah, but what about everywhere else?)

Quote:
Originally Posted by warcrap
i read somewhere there are 3.6 million active accounts.
No, that's 3.6 million units sold. That includes Prophecies, Factions, Nightfall, and GW:EN. Most accounts have bought atleast 3-4 of those. I did the math awhile ago when ArenaNet released GW:EN sales and determined there were atleast 320,000 acounts.

(And no, WoW is not dying, WoW isn't growing as fast as it was a year ago, but 100,000 subscribers a month isn't shabby.)
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Old Dec 08, 2007, 06:10 PM // 18:10   #30
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Guild Wars isnt losing numbers
Just losing good players
WoW probably has a better development team than Guild Wars
They need to get their act together
Thats all.
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Old Dec 08, 2007, 06:32 PM // 18:32   #31
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I will still be playing gw1 even when 2 comes out....so there will be 4 of us (my hubby's computer can barely handle 1 let alone 2----so I have someone to play with).
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Old Dec 08, 2007, 06:34 PM // 18:34   #32
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Quote:
Originally Posted by DeVaNeY121
WoW probably has a better development team than Guild Wars. They need to get their act together.
Of course they do, they've got more people than have ever purchased GW paying $12-$15 each and every month. You'd have to be a completely incompetent company, which Blizzard ain't, to rake in that kind of money and not be able to maintain a large, highly competent dev team.

I don't see the game as dying, just changing. The sort of player environments like JaiGaia describes are only possible under two conditions: one, the game must be relatively new and, two, the game must be undergoing consistent development to keep hardcore players interested. At this point, the core game design and mechanics are getting older and development has pretty much stopped. It will get some chocolate sprinkles now and then, but no more bananas, fair enough.

You want the sort of ongoing growth and development a game like WoW can pull off, it takes a constant influx of money to do so. You want to come up with a non-monthly fee based game, it will inherently have a greater die off of players, largely by design. The idea that it matters a donkey's scrote sack whether or not there are a bunch of old timers around to hold the hands of the new players is some serious chutzpah. If those old timers could figure it out by trial and error, so can the new kids - and if they never achieve such feats of skill according to the old-timers, who cares?

Did they get their $30-$40 worth out of the games?, that's all the vast majority of players and Anet care about, all the QQing about death of the MMO metagame in a game that isn't all that well designed for being or supporting such is a flea's fart in the wind. If people feel they got their money's worth they're happy and they'll be back for GW2, and that makes Anet happy. It's counterintuitive to think you could ditch the monthly fees and achieve the same sort of semi-permanent online world this genre often generates. With a disposable fee and game design model, you're going to get at least a semi-disposable player base.
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Old Dec 08, 2007, 10:02 PM // 22:02   #33
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Quote:
Originally Posted by Winterclaw
...There's still a lot of people playing it still and no real comptition between now and GW2 (that I know about) to make them stop and not come back.
I expected more players to leave for Hellgate:London & Fury.
Well, HGL shoot themselves in the foot releasing the game in beta state while demanding monthly pay, but i expected Fury to be GW's heir in the pvp sector. Unfortunately the news of job cuts at Auron doesn't bode well* (i still hope they gather a larger playerbase, because unconventional ideas from independent designers deserve better).
Mythos might be another competitor on the horizon..


* http://www.kotaku.com.au/games/2007/..._of_auran.html
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Old Dec 09, 2007, 12:02 AM // 00:02   #34
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Why the game is not Dead? Because I've seen my full friend list all ON at the same time, and because I've never found a very active guild like GoE till now. Dungeons everyday, Elite missions and all. Oh, and I love how things are going on the economy side. But that's another story
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Old Dec 09, 2007, 12:12 AM // 00:12   #35
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Coz there is farming.
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Old Dec 09, 2007, 12:19 AM // 00:19   #36
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GW is not dying, nor is it dead. GW is simply evolving.

The game is changing with every new release and game update. I wasn't around at the beginning of GW, but I have seen the game evolve considerably since I started playing sometime over a year ago. Maybe GW's evolution is good or bad, but that distinction is in the eye of the individual player. What hasn't changed is that there are still a lot of people playing the game and enjoying it, and that's the important point here.
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Old Dec 09, 2007, 12:24 AM // 00:24   #37
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Quote:
Originally Posted by free_fall
Well, that means there will be two of us left.
I'm number three then!
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Old Dec 09, 2007, 12:35 AM // 00:35   #38
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Quote:
Originally Posted by AW Lore
unless the rule of movies apply to video games... sequels rarely are better than the first parts
That can also apply to movies. Some start great and just BANG! sell out. I guess a lot of "big company" games who just started out are like that too. "We're making money! Let's sell out!"

Even Final Fantasy, an amazing series with no equal, has made some terrible mistakes. Final Fantasy X-2 being the biggest, but at least it's free to play. Final Fantasy XI? Not a chance in hell.

So all hope now really lies on how GW2 can improve GW1 and still be original.
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Old Dec 09, 2007, 12:39 AM // 00:39   #39
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Quote:
Originally Posted by Zinger314
I did the math awhile ago when ArenaNet released GW:EN sales and determined there were atleast 320,000 acounts.

(And no, WoW is not dying, WoW isn't growing as fast as it was a year ago, but 100,000 subscribers a month isn't shabby.)
And you got your math degree from where??

and what I will never understand... why do you keep coming back here since you hate this game so much??

<-- 30 months, 6000+ hrs and enjoying every second of it.
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Old Dec 09, 2007, 12:48 AM // 00:48   #40
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I'm in a big guild and in a big alliance

around 1200 players, and we are all thiking of leaving, and we are now talking on Vent.

2 years playing, 1000+ hours and i think its going to be death.
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